Plundering Philandria

Episode 4: Lock and Key?

The group made their way to the keep at the top of Sighing Valley.  Using her noble training, Griffin was able to get the group and audience with the lord, whom they suspected was a dragon cultist, and likely in possession of a key the hope will open a magical door.  

While out to hunt a manticore, and finding it very easily, Vincent stayed behind to search the castle with the assistance of an invisibility potion.  While doing so, he found a secret alter in Lord Merosaka's room dedicated to, presumably the worship of Tiamat.  On the alter was a dagger, with a dragon's claw handle, and the key in a glass bottle.

With a bit of dumb luck and subtle trickery, Vincent manages to reunite with the group and escape the keep without being caught by Lord Merosaka.  However, before they can get more than 100 feet away, an adult blue dragon swoops down out of the sky (rudely killing Chabbs current "love" interest) and dryly rasps, "I believe you have something of mine ….."   

Episode 3: The Sighing Valley

Upon returning to their camp, they find that their leader has betrayed them and run off in the night.  Worse, he has taken the key to one of the Heirlooms with him.  Have the dragon cults been that successful in infiltrating Philandria?  

With some work they make their way to the Sighing Valley, where they decide to explore a nearby cave.  Inside they find a magical mouth protecting a lock, a family of Griffins, and a dead body.  After finding a message on the body, and solving the protective riddle, the group is forced to flee an angry family of Griffins.  They return to the nearby forest to plan their next move.   

Episode 2: What Tower?

The group, which has taken to calling itself the Plunder Monkeys, finds its way into the Magician's towards.  Unfortunately, they quickly discover that they were not the only ones looking for the Magician.  After encountering a water elemental and rummaging about the Magician's notes, the group escapes from the tower with clues to the Magician's possible location.   

Episode 1: Up Shits Creek

The group commandeers a raft and take it up river towards the Magician's tower.  Along the way an encounter with hostile creatures threatens to delay their best laid plans.  

Episode 0
A Gathering of Strangers

In the dark of night, Eric gathers together a band of unlikely strangers to seek out Presto.  One of their number is given the lead, and ostensibly more information about their goals and Eric's plans.  

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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